There were numerous times playing this 2011 game that I got pissed whenever there was a glitch, a bug, a misstep and a cheap-shot with the level design. And that’s pretty much it, and even now they seem unable to make it glitch-free. Restricting movement so it’s more 2D-ish. Playing Sonic Generations, it doesn’t seem like anything has really changed since Sonic Adventures other than getting their priorities straight in knowing what the best things have been about putting Sonic into a 3D platforming environment. Unfortunately, it also showed everything the 3D setting had to offer. That’s just 1 of several things that bugged me about the 3D platforming segments. Right there, during the landing, I should’ve been able to hit that wire and grind on it, but didn’t. But regardless, it showed potential in what the 3D setting had to offer, more-so than Sonic Blast. Those games work when the levels are designed for Sonic and speed, but they were still a bit finicky and glitchy even when those levels were being played. I did play Sonic Adventures 1 and 2 on the GCN, and enjoyed them at the time, but I’m not so sure if I’d enjoy playing those 2 nowadays. The best 2D Sonic game being Sonic 3 & Knuckles, and the last decent one being Sonic CD. Up until that point, I enjoyed virtually all the games found on the Sega Genesis, which is why I’ve purchased a few retro Sonic Collection discs for a few systems off and on. So I haven’t played a Sonic the Hedgehog game ever since Sonic Heroes (2003) on the Nintendo Gamecube (GCN). Rated: 3 / 5 (good, but may be a while before I play it again, if ever)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |